![]() ![]() The most well-known metaphor in HCI is the desktop metaphor, which represents the user interface in a way that is similar to interactions concerning certain objects, tasks, and behaviors encountered in physical office environments. In this paper, we describe how metaphorical design enables the conceptualizing of a smart environment design in which different metaphors lead to new conceptual spaces. We claim that the positive impact of metaphors in HCI can be beneficial in conceptualizing smart environment. In conceptualizing a new interactive system, a metaphor can be a useful tool for establishing a common mental model for designers. Analogical reasoning, an inference method in design cognition ( Gero and Maher, 1991), is a method for developing designs that can lead to unexpected discoveries. Mental models refer to analogs of real-world processes, including some other aspects of real-world processes ( Gentner and Gentner, 2014). A mental model is an organized collection of data that acts as a representation of a thought process ( Marcus, 1992, 1995). ![]() Metaphors can also assist in engaging the designers’ existing mental models. They enhance our perception by transforming our sense of reality ( Ricoeur, 1991), and new metaphors can create a comprehensive conceptual system ( Lakoff, 1993). In this perspective, metaphors can be used as a tool in the design process to understand new topic areas or as a means to create new ideas about familiar subjects. Using metaphors involves the exploration and expression of an idea that is integral to design generation and innovation ( Brady, 2003). The role of a metaphor in HCI is to facilitate developing, maintaining, and learning the conceptual foundation of the interactive design as well as orienting the user with it ( Saffer, 2005). A metaphor is a mapping process from a familiar object to an unfamiliar object, and it provides the framework to familiarize an unknown concept through a mapping process. Metaphors are widely used in HCI as a vehicle for representing and developing designs. Finally, we show how framing a specific design with each of the conceptual metaphors leads to different interactive experiences. We discuss how each conceptual metaphor frames new designs for smart environments through educational experiences. We provide a review of existing embodied interaction designs that can be adapted to smart environments from the perspective of these three metaphorical concepts to expand on the ways in which each metaphor is distinct and enables the creation of new designs that provide a consistent mental model for designers and users. In this paper, we present three conceptual metaphors as a basis for characterizing smart environments: device, robot, and friend. ![]() We claim that characterizing embodied interaction with the conceptual metaphors can provide a basis for designing smart environments. Understanding embodied interactions that can be adapted to smart environments thus is essential in order to identify new design spaces for smart environments. As computers are increasingly embedded in physical environments, embodied interaction has expanded to ubiquitous computing with the development of new technologies. Interaction between an occupant and an interactive system in a built environment relies on embodied interaction, an approach to HCI designs emphasizing everyday experience as a foundational concept for HCI. We look to metaphorical design to provide a common mental model for both designers and users in the transition from traditional to smart environments. Metaphorical references can also assist users in perceiving affordances of novel designs. Using metaphors is a design technique that can frame new design spaces for interactive designs and support designers in creating novel interaction experiences. ![]() Therefore, designing smart environments requires a new foundation to guide in the conceptualization of novel designs using concepts that emerge from human–computer interaction (HCI). However, there are few studies about a theoretical and methodological framework to understand and expand the design space of interactive designs in a built environment. There are many concepts related to emerging new technologies in architecture such as building automation, smart homes, adaptive buildings, intelligent buildings, and interactive architecture. Embedding computation in physical environments changes our environment from a static to an interactive space. New technologies allow our built environment to become intelligent and interactive. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |